name	cruser2
health	50
speed	5
type	enemy
shadow	0
noquake 1
nomove 0 1
falldie 1
nodieblink 1
nopain 1
cantgrab 1
nolife 1
facing 1
setlayer 1000000#50
lifespan 26
subject_to_hole 0
anim spawn
#drawmethod 300 300
	#@script
	#void self = getlocalvar("self");
        #int iPlayer; 
        #int iMaxPlayer = 2; 
        #int iWeapon = 4;
	#if (frame==0){              
          #for (iPlayer = 0; iPlayer < iMaxPlayer; iPlayer++){
            #changeplayerproperty(iPlayer, "weapon", iWeapon);
	#}	
	#if (frame==11){
	  #killentity(self);
	#}
        #}
        #@end_script

	offset 658 -34#64
	bbox    0 0 0 0
	delay 165#120
	@cmd changeentityproperty getlocalvar("self") "velocity" 2 0 0
	frame	data/chars/misc/cruser2
	delay 5
	@cmd changeentityproperty getlocalvar("self") "velocity" 1.6 0 0
	frame	data/chars/misc/cruser2
	@cmd changeentityproperty getlocalvar("self") "velocity" 1.2 0 0
	frame	data/chars/misc/cruser2
	@cmd changeentityproperty getlocalvar("self") "velocity" 0.8 0 0
	frame	data/chars/misc/cruser2
	@cmd changeentityproperty getlocalvar("self") "velocity" 0.4 0 0
	frame	data/chars/misc/cruser2
	delay 80
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
	frame	data/chars/misc/cruser2
	delay 5
	@cmd changeentityproperty getlocalvar("self") "velocity" -0.4 0 0
	frame	data/chars/misc/cruser2
	@cmd changeentityproperty getlocalvar("self") "velocity" -0.8 0 0
	frame	data/chars/misc/cruser2
	@cmd changeentityproperty getlocalvar("self") "velocity" -1.2 0 0
	frame	data/chars/misc/cruser2
	@cmd changeentityproperty getlocalvar("self") "velocity" -1.8 0 0
	frame	data/chars/misc/cruser2
	delay 100
	@cmd changeentityproperty getlocalvar("self") "velocity" -2 0 0
	frame	data/chars/misc/cruser2
@cmd changeentityproperty getlocalvar("self") "velocity" -4 0 0
	frame	data/chars/misc/cruser2
	frame	data/chars/misc/cruser2